Lars Andersson
bio
I have an interest in technology, software development and graphics design. I spend a lot of my spare time on one of my biggest passions - game development.
tel:
+46 (0)76 804 19 65
email:
laranda@student.chalmers.se
experience
2018 - present Software Developer at Svenska Ledargruppen
  • Redesigning and simplifying old complex user interfaces
  • Developing web-based applications targeted for both mobile and non-mobile devices
2017 - present Teaching Assistant at Chalmers University of Technology
  • (master's level) EDA223 - Real-Time Systems
  • (bachelor's level) DAT455 - Introduction to Python
  • (bachelor's level) LET626 - Introduction to Real-Time Systems
  • (bachelor's level) LEU432 - Introduction to Computer Engineering
2016 Machine Operator at Arla Foods Falkenberg
2015 Elderly Care at Rolfstorps Hemtjänst
  • Assisting elderly people in their everyday life
  • Delegated medicine dispensation
education
2019 - present Chalmers University of Technology, Master level
  • Studying for a master's degree in Computer Systems and Networks
2016 - 2019 Chalmers University of Technology, Bachelor level
  • Bachelor’s degree in Computer Engineering
  • Thesis
2013 - 2014 Jönköping University, Introductory year
  • Mathematics
  • Physics
  • Chemistry
projects
2019 Bachelor's Thesis - Objective Tiny-Timber : OTTO
  • Creation of an object-oriented language and a precompiler, as an alternative to real-time C, with the purpose to improve and facilitate laboratory assignments within the course EDA223 - Real-Time Systems at Chalmers and the University of Gothenburg.
    Thesis
2018 Traffic Monitoring and Visualization
  • Collection of real-time data over Gothenburg, visualized on a webapplication with AI-based predictions of future traffic situations, as a project in the course DAT066 - Project at Chalmers, in collaboration with Cybercom - Project report (swedish)
2018 Route Recorder
  • Android application made to be run on a Volvo car with the purpose to record driven routes and to visualize them as a heatmap on the in-car screen. Project in course DAT256 - Software Engineering Project at Chalmers
    Preview
2018 Shape Arena
  • Agar.io inspired Java multiplayer game developed in a team of five, as a project in the course DAT055 - Object oriented applications at Chalmers
    GitHub Repository
2016 - ongoing Illfated
  • Roguelike dungeon crawler game that takes inspiration from classic retro games as well as more modern roguelikes
    Trailer
2017 - ongoing Minecart Maniac
2014 Sausage Clothing
technical
Languages
GML, HTML + CSS, JavaScript, Java, Python, C, C++
Environments
Windows, Linux, OS X, MongoDB, Eclipse, Node.js, Agile workflow (Scrum)
Tools
Illustrator, Photoshop, Git, Bootstrap, JQuery, Google Maps
I enjoy, and have ease of, learning new technologies.
references
References available upon request.